	// Waits until row 2, columns 4-7, have only 1 enemy in them
50 waitNearlyEmptyRowRange 2 4 7

0 create insectOrange right -10 sixtyPathTwice 210 1 2 7 dropsBonus
15 create insectOrange right -10 sixtyPathTwice 210 1 2 6
15 create insectOrange right -10 sixtyPathTwice 210 1 2 5
15 create insectOrange right -10 sixtyPathTwice 210 1 2 4
